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Old Aug 15, 2006, 03:27 AM // 03:27   #61
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Quote:
Originally Posted by Arkantos
Livingston, is there any way to sum up all of your posts? I'm having a wee bit of trouble keeping up


Quote:
Originally Posted by Scourgey
OP, if you joined my team in AB, there would be no way I would accept you into my team. You simply aren't a team player, you'd run off and cap your own shrines thinking you are doing loads to help your team. Your build is inflexible and has very little way of helping other members of your team other than charge (which you won't be close enough to your teammates)

Most AB PUGs don't care about teamwork and pretty much any build can look like it is helpful to the team for user, I mean a 55 monk could claim it is doing a lot of teamwork by "tanking", so could the solo wammo who does 10 damage per attack and is able to kill a caster who just stands next to him (These also screams coward when you run).

It seems to me, that you want to encourage people to not do any teamwork by promoting an "great" build such as this.
Scourgey you just contradicted yourself.

"OP, if you joined my team in AB, there would be no way I would accept you into my team. You simply aren't a team player,"

"Most AB PUGs don't care about teamwork"

If most AB PUGs don't care about teamwork, which is true, why would I waste my time trying to get them to? Also if you don't see how having a team mate out capturing shrines while the other 3 members (who can easily do this by themselves) capture shrines, then I wouldn't have you on my team either. And I wouldn't have to worry about it anyway as I always form my own PUGs so I can make sure that the other 2-3 (2 if my wife is playing with me) are more than capable of supporting themselves. Also I let them no in advance what my intentions are, if they are like you and can't fathom the benefit of it, then they go find another team.

And once more you seem like another person who doesn't even bother to read my posts, which understandable considering the attention span of some players, but you really should reserve comments for smaller posts that you will actually take the time to read fully.

Once more I have started that I am NOT promoting this build. I am simply explaining what I do, how I do it, why I do it, and why it works. If you can't handle that then I'm sorry, but there's nothing else I can tell you. I also said that I don't really want people using this build (but of course can't complain if they do as it's posted here) as it only works well if a couple people are doing it at most. If more people do it, then it kills the advantage of the build. Also I don't want everyone knowing what I am doing, as knowledge of it is the key to shutting it down.

I am sorry if the paragraph above the last sounded harsh, but I'm really sick of repeating things in this thread that have been posted 3-4 times.

"pretty much any build can look like it is helpful to the team for user, I mean a 55 monk could claim it is doing a lot of teamwork by "tanking","

This is true. But mine is helpful and I can't do anything more to explain why. If you fail to see it, then you fail to see it. And tanking is generally worthless in AB, as it's simply wasting time unless you are already winning, so no they couldn't.

Quote:
Originally Posted by chaoticmadness
I extremely dislike it when people sign their posts it reminds me of nerds for some reason its stupid and there is no poisnt to it
LOL. Almost as little point as a post like that. I do it because I like to do it and that's all the reason I need. If you don't like it, read someone else's threads. In fact I encourage you to do this. *Shoos you away*

I guess I be the nerd. OMFG WTF w3 b l33t.

Livingston

Quote:
Originally Posted by Misc Merik
I might go get luxon 15k for my war after looking at that video

armored ele is the vibe im getting from all the chatter on why are you doing W/E with a fire staff.

not bad, but I was never a huge fan of those people who join my party then run off to solo points no matter how creative they have gotten in doing it.

It's pretty nice actually, a rather unique design. But now that I have it I really want the Kurzick armor...

As for the last bit, I don't blame you. That's exactly why I form my own parties, and I inform people of what I am doing before I do it. If they don't like it, they can pick another team. On average days about %25 will drop for another team, which is fine by me as it tells me they probably wouldn't have been much help in a cap team anyway.

If I'm not playing PUGs and I'm playing with a full group of my friends, then I will usually use a different character, as we are able to actually use team work in this case. Trying to get team work to work with PUGs is like giving your uni homework to your 8-year-old brother to do. More than likely it ain’t going to happen, and in the off chance it does, it's probably going to be crap anyway.

Livingston

(Signed twice for my loyal fans )

Last edited by Livingston; Aug 15, 2006 at 03:45 AM // 03:45..
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Old Aug 15, 2006, 01:11 PM // 13:11   #62
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Quote:
Originally Posted by Livingston
Scourgey you just contradicted yourself.

"OP, if you joined my team in AB, there would be no way I would accept you into my team. You simply aren't a team player,"

"Most AB PUGs don't care about teamwork"
I did not contradict myself because I do not form AB PUGs. I should also add I do join PUGs in AB sometimes, and no it does not contradict as those teams are not "mine".

Judging from the reply, perhaps you expected me to pick out every single point you have over this thread made and then respond to all them? But then I suppose you would reiterate the points you already made and then pass blame for you repeating them.

I will make this important point, and it refers to solo builds/runners in general, in AB, if you go alone, it leaves your 3 other teammates 1 man down, this means the team's options are more limited, vs the same skill level team of 4 men, they will lose. So this generally restricts them to fight whilst defending shrine in to gain an upper hand in order to win. Forcing the rest of your mini-team act more defensively overall.

On maps like etheran keys (which I noticed you played), you cannot afford to have your team split because of deaths, as it makes the team work even less efficiency, it takes generally about a minute to regroup when a death occurs on that map if kurzicks don't have the respawn shrine. If your 3 man team drops down to 2 man, it is significiantly reduced in power and if the enemy is half decent, it is able to plough through a 2 man team.

It is people running off on their own that causes kurzicks to lose in Etharan Keys, sure they may think they are helping and it is better than afkers, but if they helped to fight as an organised team, that team could have sneaked in to capture a weak shrine.

The reason I have said the above, is not because of your build, your build is good for what it does. It is because you have stated that your build helps the team, for which it struggles to do (and I referring to both, the whole side and the team).
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Old Aug 15, 2006, 01:43 PM // 13:43   #63
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I love it! I don't care if it works!

-Lone warrior runs up to a control point-
Opposing Mesmer: ahahah! -casts crippling anguish-
*BOOM*

Quote:
Originally Posted by Jimyd
This build is decent but can be stopped 110% in its tracks with this 1 build im using.
[snip]
Malaise
Wither.
Yes, but who's going to cast that on a warrior in AB?
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Old Aug 15, 2006, 02:14 PM // 14:14   #64
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Livingston do you realise that the thing you are most proud of, the ablility to solo shrines, has nothing to do with you being primary Warrior? the NPC's gaurding the shrine dont even attack you. You could do this way faster with an Elementalist (16 fire) and still have plenty of energy left to nuke some other NPCs out of their shrine. Or to spam heal party for all I care, but atleast be more usefull than you are now. This build might be fun to play, but you seem to take it seriously as a viable and effective build, and that is something it's not.

This thread reminds me of the build my friend was running when he first played GW: a Warrior mith minions. He just didn't know any better.
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Old Aug 16, 2006, 12:16 AM // 00:16   #65
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Originally Posted by King's Spectre
Yes, but who's going to cast that on a warrior in AB?
If I saw a warrior doing this, I'd cast wither.
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Old Aug 16, 2006, 04:15 AM // 04:15   #66
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Quote:
Originally Posted by Scourgey
I did not contradict myself because I do not form AB PUGs. I should also add I do join PUGs in AB sometimes, and no it does not contradict as those teams are not "mine".
Then you should have made that clear instead of jumping from formed teams to PUGs without mentioning the change.

Quote:
Originally Posted by Scourgey
Judging from the reply, perhaps you expected me to pick out every single point you have over this thread made and then respond to all them? But then I suppose you would reiterate the points you already made and then pass blame for you repeating them.
No, but if you point something out that you think is bad that has already been addressed by me without mentioning anything new, then of course I am going to be irritated and think that you haven't read my posts. If you address my refute for whatever it is that you are complaining about, then I see that you are actually reading and can refute my refute, instead of simply repeating things that have already been addressed.

Quote:
Originally Posted by Scourgey
I will make this important point, and it refers to solo builds/runners in general, in AB, if you go alone, it leaves your 3 other teammates 1 man down, this means the team's options are more limited, vs the same skill level team of 4 men, they will lose. So this generally restricts them to fight whilst defending shrine in to gain an upper hand in order to win. Forcing the rest of your mini-team act more defensively overall.
If you are focusing on defending shrines then you are going to lose anyway as that's not how you win AB. Unless you are already winning, there is no point in defending shrines, and if we are winning and defending shrines, then I would be right there with them as there would be no shrines for me to take, if there were, then we should be out there getting the shrine not defending them.

Quote:
Originally Posted by Scourgey
On maps like etheran keys (which I noticed you played), you cannot afford to have your team split because of deaths, as it makes the team work even less efficiency, it takes generally about a minute to regroup when a death occurs on that map if kurzicks don't have the respawn shrine. If your 3 man team drops down to 2 man, it is significiantly reduced in power and if the enemy is half decent, it is able to plough through a 2 man team.
Etnaran Keys is such a small map that there is hardly ever a time where you are running with just your group, usually you will have other groups mixed in with yours as most teams are PUGs and no matter how much you strive to keep your group together, the other groups won't be and they will be joining yours. Nearly every time I play and I go off on my own, in Etnaran keys, I talk to my teammates and I can't honestly remember a time when 1-2 others from another PUG didn't join them as PUG players will join whatever the closest group is that happens by after they rez. The only way that your regrouping would work is if when one person on your team dies in an initial battle the rest of your group flees in order to make sure you are alive for the guy down to rejoin, as if you were fighting another group of 4 (which you shouldn't be doing anyway) and you lost a man, chances are you are all going to be wiped, which is why my three man team avoids battle as much as possible, and would do the same even if I were with them as that's what a cap group does.

Also that one minute you would be waiting to regroup, my three man team would have captured a shrine in that time, and I would have as well. So the math is pretty simply 1 minute of waiting for regroup = waste, but better at taking on teams (which you shouldn’t be doing), or 1 minute = 2 shrines captured. I know which one I'm picking every time.

Quote:
Originally Posted by Scourgey
It is people running off on their own that causes kurzicks to lose in Etharan Keys, sure they may think they are helping and it is better than afkers, but if they helped to fight as an organised team, that team could have sneaked in to capture a weak shrine.
That doesn't make any sense. You need a strong, well organized team to sneak in and capture a weak shrine? oO? Well my three men teams can easily sneak in and capture a weak shrine, they don't need any special organized team work, nor do they need me there holding there hand. They can do it all by themselves, and so can I.

The real reason Kurzicks lose in Etnaran keys is because the Luxons have the natural advantage being closer to the initial shrines. Thus they are also in a position to take the middle rez shrine that is towards the Kurzicks side a lot quicker than the Kurzicks can, yet it never fails that you have a bunch of goons going up and trying to take it from them when they are receiving constant reinforcements, as well as any Luxon who drops will be rezed right back in the middle of the battle. All this time that is being spent battling in the middle, the Luxons have more shrines and are gaining a huge point advantage. Thus if everyone splits up and focuses on capturing the shrines around the middle point, the Kurzicks can easily over come the initial advantage the Luxons have. I know, unless the other teams I'm with cluster to the center, I usually win in Etnaran keys.

Quote:
Originally Posted by Scourgey
The reason I have said the above, is not because of your build, your build is good for what it does. It is because you have stated that your build helps the team, for which it struggles to do (and I referring to both, the whole side and the team).
And I have to say that it more than helps, it wins.

Livingston

Last edited by Livingston; Aug 16, 2006 at 06:24 AM // 06:24..
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Old Aug 16, 2006, 04:17 AM // 04:17   #67
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Quote:
Originally Posted by Ithil Tior
Livingston do you realise that the thing you are most proud of, the ablility to solo shrines, has nothing to do with you being primary Warrior? the NPC's gaurding the shrine dont even attack you. You could do this way faster with an Elementalist (16 fire) and still have plenty of energy left to nuke some other NPCs out of their shrine. Or to spam heal party for all I care, but atleast be more usefull than you are now. This build might be fun to play, but you seem to take it seriously as a viable and effective build, and that is something it's not.

This thread reminds me of the build my friend was running when he first played GW: a Warrior mith minions. He just didn't know any better.
Ithil Tior do you realize that you are not the only one to have said this? Do you also realize that I have responded to them as well. Please go back and read these posts. If you have something to refute my answers, please post that, otherwise you are just blowing hot air and being annoying.

Thank you and have a nice day.

Livingston

Last edited by Livingston; Aug 16, 2006 at 06:28 AM // 06:28..
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Old Aug 16, 2006, 08:00 AM // 08:00   #68
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So basically if I have this correctly, the purpse is to run around soloing the NPCs... and if no one shows up try to cap? If someone comes along, book it out of there and kill more NPCs.

Quote:
In the case that someone actually does just sit on a shrine. I move to the next one, and I have effectively neutralized a player from the other side, as all they are doing is camping one shrine that they already have, and I'm off getting more.
However, you aren't getting any points for standing there while the netutralized player is. Dumb warriors like to fight other warriors, and they will hunt you down from personal experience. In that case I can't see you having enough time to:

-Run to a new shrine
-Kill the NPCs
-Netutralize the shrine
-Take the shrine

On every occasion (possibly the first two more often than not). Although now the current AB population is fairly low on the IQ, I can't see myself playing a build that banks on the intellect (the lack thereof) of my opponent.
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Old Aug 16, 2006, 11:20 AM // 11:20   #69
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Quote:
Originally Posted by Livingston
Then you should have made that clear instead of jumping from formed teams to PUGs without mentioning the change.
Don't blame me because you mis-interpreted what I said, Livingston.

Quote:
Originally Posted by Livingston
That doesn't make any sense. You need a strong, well organized team to sneak in and capture a weak shrine? oO? Well my three men teams can easily sneak in and capture a weak shrine, they don't need any special organized team work, nor do they need me there holding there hand. They can do it all by themselves, and so can I.
Yes, weak shrines that can potentially be strengthened by reinforcements should be taken as quickly as possible, this is achieved with more players, not 1 player. This applies particularly to high priority shrines such as respawn shrines. Yes you should capture them if the opportunity araises, it is possible to predict when people will spawn at the shrines, if no faction numbers have been popping up in the past 20 seconds then no one is gonna respawn. By paying attention you can guess when to rush the shrine. Also it does not take 20 seconds to capture this shrine with 4 people as I am sure you are aware with your expert knowledge.

Quote:
Originally Posted by Livingston
Also that one minute you would be waiting to regroup, my three man team would have captured a shrine in that time, and I would have as well. So the math is pretty simply 1 minute of waiting for regroup = waste, but better at taking on teams (which you shouldn’t be doing), or 1 minute = 2 shrines captured. I know which one I'm picking every time.
Yes, when a PUG team is scattered because of deaths, it's effectiveness becames pretty poor, it usually involves the team forming a big group, also if that PUG had a healer, then that healer has a really tough time trying to heal people with manual mouse clicks.

And no, I did not say that a group of 4 people drops down to 3 people do not do anything but wait to regroup, you are taking what I say to an extreme and making foolish assumptions about me like you have with most other people that have posted. The team of 3 use their common sense to continue capturing and tell the other person where to regroup, and usually it is which shrine they will be capturing next.

The time when your idea of splitting up into 2 groups works well is when the enemy is running through the map with a single large luxon force allowing you to capture shrines at a slightly faster pace, otherwise I fail to see why you consider your build to be so amazing. It is highly inflexible and if this was someone else's build, would you be putting so much effort into defending it? I think not.
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Old Aug 16, 2006, 01:44 PM // 13:44   #70
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Originally Posted by Racthoh
So basically if I have this correctly, the purpse is to run around soloing the NPCs... and if no one shows up try to cap? If someone comes along, book it out of there and kill more NPCs.
Well considering NPCs protect the shrines and capturing shrines is the point of the battle, yeah that pretty well sums it up.


Quote:
Originally Posted by Racthoh
However, you aren't getting any points for standing there while the netutralized player is.
Which is why I wouldn't be standing there...

Quote:
Originally Posted by Racthoh
Dumb warriors like to fight other warriors, and they will hunt you down from personal experience. In that case I can't see you having enough time to:

-Run to a new shrine
-Kill the NPCs
-Netutralize the shrine
-Take the shrine
Well they rarely ever chase me down. They do if I am playing a straight elementalist, but not usually when I am using this build. If they do I will run into a group that is on my side, which either causes them to brake off or get killed by that group, I also say in team chat that the shrine I just took down is undefended.

Quote:
Originally Posted by Racthoh
On every occasion (possibly the first two more often than not). Although now the current AB population is fairly low on the IQ, I can't see myself playing a build that banks on the intellect (the lack thereof) of my opponent.
Well that's fine, but I do and it works. What that says about the people I’m playing against is another thread topic...

Livingston
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Old Aug 16, 2006, 02:20 PM // 14:20   #71
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Quote:
Originally Posted by Scourgey
Don't blame me because you mis-interpreted what I said, Livingston.
Well you should make your thoughts clear if you don't want to be misinterpreted. I can't read your mind.

Quote:
Originally Posted by Scourgey
Yes, weak shrines that can potentially be strengthened by reinforcements should be taken as quickly as possible, this is achieved with more players, not 1 player. This applies particularly to high priority shrines such as respawn shrines. Yes you should capture them if the opportunity araises, it is possible to predict when people will spawn at the shrines, if no faction numbers have been popping up in the past 20 seconds then no one is gonna respawn. By paying attention you can guess when to rush the shrine. Also it does not take 20 seconds to capture this shrine with 4 people as I am sure you are aware with your expert knowledge.
Of course you should try to take a middle shrine if the opportunity arises I never said you shouldn't. I did say though that you shouldn't try to take it straight off on a map where the other team has the natural advantage and half of their troop is camping it, while they have more shrines than you. It is completely pointless, yet I see teams do it over and over. It is by far the number one reason that my side will lose when I am playing, and I have seen the same when my friends play without me, or when I am using a different build and strategy. Yes a group of four can take one shrine faster than a group of three, that's obvious. However, I don't believe that one group of four can take two shrines faster than I can with my team.

Quote:
Originally Posted by Scourgey
And no, I did not say that a group of 4 people drops down to 3 people do not do anything but wait to regroup, you are taking what I say to an extreme and making foolish assumptions about me like you have with most other people that have posted.
Sorry but if you are going to make such broad accusations; it would help to point out specifics. I can only respond to what the poster gives me, if that's not what you meant then you should make yourself more clear and say exactly what you mean, unless it is your intention to make broad statements which can’t be refuted because there is nothing specific enough to refute.

Quote:
Originally Posted by Scourgey
The team of 3 use their common sense to continue capturing and tell the other person where to regroup, and usually it is which shrine they will be capturing next.
You have said before that you don't do PUGs in AB. Your statement above proves that fact by far. Have you ever tried to get a PUG to regroup? You can be on either end and it will usually have the same result. Try being the one who dies and get someone else on your team to tell you where they are.

The typical response, if you even get one, is “STFU noob quit talking and start fightin.”
Or try being the one telling the guy who has died where to come. In most cases you get silence, if not they say, “oh ok… where is that at?” Or they say ok, and you never see them again the whole match. Every once in awhile you will have 1-2 people on your team that can work it out, but there always seems to be one that’s completely clueless. In both situations chances are it's not going to work out. In a group of guildies who know each other, this works, but that's also why I usually play a different build when I play with my friends.

Quote:
Originally Posted by Scourgey
The time when your idea of splitting up into 2 groups works well is when the enemy is running through the map with a single large luxon force allowing you to capture shrines at a slightly faster pace, otherwise I fail to see why you consider your build to be so amazing. It is highly inflexible and if this was someone else's build, would you be putting so much effort into defending it? I think not.
That isn't the only time it works, and from what I have seen time and time again is that the Luxon group will split up into two huge groups. I can't recall a time I have ever seen Luxons running around in groups of 4, nor can I really recall seeing Kurzicks do it either.

I don't consider my build to be amazing. I do consider it to be great for my purposes.

Of course it is inflexible. It's specifically designed for one single purpose, which by definition makes it inflexible. At this point I don't even have much fun playing it anymore as it's a rather monotonous strategy, and as you pointed out very inflexible. However, when I need to build faction this is the build that I use, because when I play with it I usually win. I win a lot more than I do when I use other builds, but I don't always use it because other builds are more enjoyable to run and winning isn't always everything.

When it is I go with this one.

Livingston
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Old Aug 16, 2006, 02:56 PM // 14:56   #72
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well if it works for you keep on using it
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Old Aug 16, 2006, 05:13 PM // 17:13   #73
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Quote:
Originally Posted by Livingston
Well you should make your thoughts clear if you don't want to be misinterpreted. I can't read your mind.
It wasn't my thoughts, it was my words, and they were true. You simply assumed wrongly. If you spent a bit longer I'm sure you could have worked it out.

Quote:
Originally Posted by Livingston
Of course you should try to take a middle shrine if the opportunity arises I never said you shouldn't. I did say though that you shouldn't try to take it straight off on a map where the other team has the natural advantage and half of their troop is camping it, while they have more shrines than you. It is completely pointless, yet I see teams do it over and over. It is by far the number one reason that my side will lose when I am playing, and I have seen the same when my friends play without me, or when I am using a different build and strategy. Yes a group of four can take one shrine faster than a group of three, that's obvious. However, I don't believe that one group of four can take two shrines faster than I can with my team.
I agree with all points on this which you may consider surprising, but only when the 2 teams are uncontested.

Quote:
Originally Posted by Livingston
Sorry but if you are going to make such broad accusations; it would help to point out specifics. I can only respond to what the poster gives me, if that's not what you meant then you should make yourself more clear and say exactly what you mean, unless it is your intention to make broad statements which can’t be refuted because there is nothing specific enough to refute.
PM me if you want to know what I mean.

Quote:
Originally Posted by Livingston
You have said before that you don't do PUGs in AB. Your statement above proves that fact by far. Have you ever tried to get a PUG to regroup? You can be on either end and it will usually have the same result. Try being the one who dies and get someone else on your team to tell you where they are.
You know, in my experience (which I am aware you consider to be nothing), persistence is part of it, as soon as someone does die, regardless of whether I am in a PUG or not, I say when we finished fighting where we are, or will be. If the situation changes, I tell them where we are going next. I don't always expect them to appear soon either, but I keep telling them. I don't know exactly what they are doing, but I put some confidence into that they are at least trying to regroup and are listening to what I am saying. Most of the time, we are regrouped in by 5 minutes (if we haven't all died), not all the time, but it sounds like it happens more times than with PUGs you are in.

Quote:
Originally Posted by Livingston
Of course it is inflexible. It's specifically designed for one single purpose, which by definition makes it inflexible. At this point I don't even have much fun playing it anymore as it's a rather monotonous strategy, and as you pointed out very inflexible. However, when I need to build faction this is the build that I use, because when I play with it I usually win. I win a lot more than I do when I use other builds, but I don't always use it because other builds are more enjoyable to run and winning isn't always everything.

When it is I go with this one.
This could be taken from another perspective and that the other builds you use do not work. But I won't mean that as you do know how to play.
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Old Aug 17, 2006, 03:46 AM // 03:46   #74
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Quote:
Originally Posted by Scourgey
It wasn't my thoughts, it was my words, and they were true. You simply assumed wrongly. If you spent a bit longer I'm sure you could have worked it out.
Anyone can work anything out if they have long enough, but responding to someone's post shouldn't be akin to code breaking.



Quote:
Originally Posted by Scourgey
I agree with all points on this which you may consider surprising, but only when the 2 teams are uncontested.
This is true. That is why I focus heavily on learning how to avoid the enemy as much as possible and I've become pretty good at it. I also strive to inform my team of the enemy's movements. For some reason PUGs seem to listen better to declarations of unguarded territories than they do of trying to get them to do anything specific. Go figure...



Quote:
Originally Posted by Scourgey
PM me if you want to know what I mean.
Fair enough

Quote:
Originally Posted by Scourgey
You know, in my experience (which I am aware you consider to be nothing), persistence is part of it, as soon as someone does die, regardless of whether I am in a PUG or not, I say when we finished fighting where we are, or will be. If the situation changes, I tell them where we are going next. I don't always expect them to appear soon either, but I keep telling them. I don't know exactly what they are doing, but I put some confidence into that they are at least trying to regroup and are listening to what I am saying. Most of the time, we are regrouped in by 5 minutes (if we haven't all died), not all the time, but it sounds like it happens more times than with PUGs you are in.
I never said that I thought your experience was nothing. You yourself said you don't use PUGs, which I thought was strange as you are critiquing a mainly PUG build. Then you start talking about your PUG experiences. If you say you don't use PUGs, why would I then think you had a whole lot of experience with PUGs? Maybe your PUG experiences were mainly in the past and you simply don't use them anymore. I don't know. And I can't know unless you tell me. If they were in the past that may explain why you had better experience with getting PUGs to organize, as it's possible that since there were fewer people that had access to it back then, they may have been of a higher caliber. It's hard to say.

Quote:
Originally Posted by Scourgey
This could be taken from another perspective and that the other builds you use do not work. But I won't mean that as you do know how to play.
This could be true, but I doubt it as the builds I used most often were the ones that everyone raves about on these boards. The so called cookie cutter uber builds that everyone proclaims to be the best of the best. Of course they could be wrong too.

Livingston
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Old Aug 17, 2006, 09:17 AM // 09:17   #75
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Quote:
Originally Posted by Scourgey
Most of the time, we are regrouped in by 5 minutes (if we haven't all died), not all the time, but it sounds like it happens more times than with PUGs you are in.
I would be interested in knowing what the average time is that it takes for you to get a PUG back together. If 5 mins is the extreme.

My wife has recorded all of her recent AB fights so she can record any trends. In the 102 battles that she has documented, from the time she starts looking for a PUG to the time that the match is finished, averaged at about 15 mins. This includes the time it takes to form the PUG, make sure everyone is ready, wait for the ticker to let the team into the battle area, and then wait for the match to begin. She hasn't recorded the time from the second that the match begins (though I think she is going to start now), but I think it would be safe to say that the average would be about 10 mins.

By the way if anyone is interested in her findings she would be happy to send them to you, just PM me. She does excell spread sheets for her work, so I think that's what urged her to do this. Everything has to be charted. Everything...

Livingston
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Old Aug 17, 2006, 09:26 AM // 09:26   #76
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Also to everyone on this thread Thank you very much for any constructive feedback you have given me. I really do appreciate it.

And to others I am sorry if some of my posts have come across as abrasive. I only meant to be in a few of them.

It's just really really taxing to have to defend myself against the same thing over and over when I have already done the best I could to defend myself the first time, and many post criticizing me or my build don't address what I have said to defend myself, they just reiterate something I have already addressed. It makes me feel like bashing my head into the computer, and those feelings are doubtlessly being translated into my posts.

So sorry if I've been harsh to you when you have only made one post, I just expect people to read everything that has been said if they are going to make a critical post.

And thank you once more for those who have supported my build, or my unique desire to use it.

Livingston

Last edited by Livingston; Aug 17, 2006 at 09:33 AM // 09:33..
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